Ruled by the tyrannical King Taranath, the future of this once-peaceful kingdom looms in the air. There are some tutorials on YouTube which could help with this, like this video by KatsCorner: Ī magical kingdom home to elves, gnomes, fairies and several magic-wielding races. You can either delete them as they spawn, give them medieval makeovers or edit them in CAS and replace them with medieval Sims from the Gallery. * NPC Sims/townies will continuously spawn with modern clothing by the game's design. If you wish to edit them, you can shorten their name in CAS and just re-add their titles with MCCC in live mode. * Some Sims with royal titles have longer names and editing them in CAS will force you to shorten their name. Luckily there are many mods out there (which I will list below) that could help with that. This is not a mod and thus I couldn't add things like swordfighting or things that would make the save more immersive. Almost all modern appliances are removed and most lots are off-the-grid. * It doesn't add any new gameplay, though it could change how you play the game. I recommend lowering your graphics if you have a lower end PC and note that you might have many bald, nude Sims and missing build objects if you're missing packs. I didn't want to restrict people's creativity and we don't have many medieval looking items in the game. * It requires nearly all the packs and is quite a big file. I guess it would've been more accurate to name it Historical Fantasy Save or something along those lines, but the main theme has always been medieval. Also, The Sims is a very modern game and we had to work with what we have. For example Oasis Springs was turned into Ancient Egypt and StrangerVille was turned into a Native-American world and there are many fantasy creatures in the save. * This is not meant to be a historically accurate save and not all worlds can be considered "medieval". I recommend occasionally returning to this post to see if there are any new updates. It is now fixed (as well as a few other things) and I kindly ask you to re-download the save and delete all previous versions (uploaded before 13 March 2023). * Due to the previous placements of some lots in destination worlds, a bug caused them to became unplayable. I've always been a fan of medieval fantasy as well as The Sims Medieval and so this save was born. This has been an ongoing project which many Simmers from all across the world were apart of and we turned nearly 19 worlds from the game into medieval kingdoms. You can not change cradle model after the baby is born - but you can change color.Hear ye! Hear ye! The Medieval Save is finally here! Then the baby will be born in it (or placed in it after birth in the Hospital Almshouse. If you want a specific one (say, a peasant one in your peasants hut), place the one you want before the baby is born. This mod replaces the Base Game default bassinet, but it does not change anything with the other bassinets in game (vampire, alien, spellcaster) - they are still there and can be used as before.Īll these six options spawn randomly when a baby is born. The tuning file can clash with other mods you have that changes the tuning for bassinets - and may need updating in the future. There are 13 files - 2 files per cradle option, and a tuning file. Put the files in the zip-file in your mods folder. If you also look for baby clothing default replacement, you can find them here. With coding support from the fabulous Mizore Yukii this new set gives you six new cradles for your historical sims - all functioning as the game default one. Last year I gave you a set of four new functioning baby bassinets. Please take out of your mods folder until further notice. NOTE: This CC needs an update after the Infants patch.
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